I now have a much better understanding of what is required of me to become a modeller. There are key elements that every company requires and I am going to make it my goal that I reach them. I think that I have learnt a lot this year that has made me a more liable candidate for jobs within the industry. I have definitely gained a more vast amount of knowledge this year and have improved everything that I already knew. However I still have a lot to learn and have not even come close to reaching my potential. I think that with a lot more hard work, practice and tuition I will soon be ready to apply for one of these job roles. This year I learnt the valuable skill of UV mapping and texturing. Most of the modelling jobs that I found required their modellers to be able to UV map and texture. So hopefully if I develop and learn more about those two skills as well as develop my modelling ability then I will fulfill the criteria that these job roles require.
The skills that I am confident that meet the job requirements are:
- How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
- Work with teams to deliver models within time and budget constraints.
- Have experience in using Maya
- Have experience rendering animations using Mental Ray
- A very keen eye for detail
- Strong spatial awareness and a good sense of form, scale and proportion
- Able to learn in house work flows and methodologies
- Able to adapt to changing requirements or briefs
- Resourceful
- On time delivery
- Show continuous improvement
- Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show
- Ability to work with packages such as Mudbox or Z-brush are an advantage
- At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account
- Experience in a 3D paint package
- A good knowledge of Linux would be an advantage
- A strong portfolio
- A knowledge of Max
- Industry Experience
To conclude this exercise has shown me that I have come along way and learnt a lot. On the other hand it has also shown me that there is still a long way to go. I think that if I keep practicing, I try my hardest to always improve and I learn more and more then I am all set to fulfill my ambition of working in the animation industry!