"Currently they have and open position for two talented 3D artists.
Skills:
- A meticulous and fully detailed approach to work.
- 3D Modelling - Rigging , Skinning, UV ability, Low poly skills.
- High poly modelling is a bonus.
Packages:
- Proficiency in Maya / Max / Photoshop.
Requirements:
- Strong folio of work
Bonus:
- Any handheld / online experience would be great.
- Strong Leadership ability with the ability to tutor and create documentation.
- Experience with 2D browser games Unity - ( not essential )
- Working knowledge of ZBrush."
Like with the other job roles that I have found, I have a handful of requirements that I meet and a handful
of requirements that I don't meet. I think that my modelling skills meet the requirements. However I need to learn Rigging, I have learnt the basics of Rigging but need to learn it in more detail. I noticed there are a lot of job opportunties for Riggers. So if i became good at Rigging i'm sure I would be suited for lots more opportunity.
I need to learn Z-brush but that has been on my agenda for a long time.
I have never had the opportunity to lead a group but I have shown some leadership qualities in the projects that I have worked on and have kind of played a tutor role by writing the tutorial that I wrote for this project.
Unfotunatley I have not put a porfolio together yet, It is something that I am definatley going to do in the near future. The reason that I havnt already done so is because I do not feel that my work has been strong enough up until my recent work.
I need to spend more time practicing photoshop, it seems that most of these job roles are looking for people with a knowledge of photoshop.
However I think that affter a bit more practice and some more knowledge of software and techniques then I would definatley be a candidate for this job.
No comments:
Post a Comment